But other than that no there shouldn't be any specially added input lag just from ULMB itself. With fast-paced games like shooters and fighting games, quick reflexes are key. This is NOT input lag, but based on experience, a fast response time (1-2ms) usually does tie into a monitor having low input lag in terms of specs. to 85Hz or 100Hz for ULMB) in order to allow blur reduction to look less microstuttery - by more easily exactly matching frame rate to a lower refresh rate - if your GPU is not powerful enough to do consistent 120fps. How is input lag measured? We used a small tool called SMTT 2.0 and a sensitive camera to measure latency on the C24G1, comparing to various screens of known latency. Es el espacio/retraso que separa tu movimiento hasta que éste lo ves en pantalla haciéndote así menos preciso y reactivo, mermando la jugabilidad, dando la sensación de que todo es más lento y pesado. Think of it as just running at 120hz without g-sync. If your room is cold, warm up your LCD for 30 minutes. I just know I can’t live without it after getting used to the motion blur reduction. First off, ULMB quickly became something we would not choose to use.
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